Senior Environment Artist
Trion Worlds
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This is a Full Time Job
TRION WORLDS
SEEKING: SENIOR ENVIRONMENT ARTIST for our DEFIANCE, game
DEFIANCE™ is the first multi-platform shooter MMO, that in a ground-breaking entertainment experience, interconnects with a global television program on Syfy. The game combines the intense action of a console third-person shooter, with the persistence, scale, and customization of an MMO, while its TV counterpart exudes the scope, story, and drama of a classic sci-fi epic.
Being developed for the PC, Xbox 360® video game and entertainment system from Microsoft, and PlayStation®3 computer entertainment system, DEFIANCE unites the MMORPG and Shooter game genres across the most popular platforms.
Trion Worlds is seeking exceptional and passionate Senior Environment Artists to build fantastic settings for our Syfy Action MMO. Environment Artists will work with the Art Director, Lead Environment Artist, and the design and engineering teams to help determine the style for our AAA-quality worlds.
RESPONSIBILITIES
Work with the Lead Artist, Lead Environment Artist, Art Director, designers, programmers, and concept artists on design projects, from early concept stages to completion of assets
Work with Lead Environment Artist and designers to create final art for terrain, dungeons, and objects, optimizing assets to run at desirable frame-rate and fit within memory limitations
Communicate to leads when support is necessary to meet design goals
Carry out specified art style determined by the Art Director and Lead Environment Artist, working to accomplish visual consistency and quality within the game
Communicate any major problem areas, expectations, or desired modifications to the Lead Environment
Assist in the successful creation of the following assets, in accordance with approved concept art and within scheduled timeframes: environment models, UV mapping, lighting, and shader setups (including all applicable texture maps)
Ensure all assets are clean and organized within each file, file structure, and storage
Keep abreast of changes and improvements made to the game engine and production pipeline during development
Work with lead artists, technical artists, and tools programmers to create and augment environment workflow to increase production efficiency
Assist and mentor fellow environment artists in the following tasks: modeling, texturing, lighting, optimization, time management, art and design problems, technical issues, etc.
REQUIREMENTS
Minimum 3 years industry experience in a related position; Minimum 2 titles shipped with credit in the role of environment artist
Portfolio or reel containing examples of the following: Traditional art samples showing a strong understanding of color theory and shape design; 3D modeling, texturing, and lighting, including examples of interior architecture, exterior architecture, organic environments, and prop objects
Excellent working knowledge of Maya and Photoshop.
Excellent working knowledge of the environment production pipeline, including: memory/poly/texture limitations, building collision, building streaming/loading levels, character, and level lighting, etc.
Working knowledge of game engines and artist tools
Strong work ethic and attention to detail
Excellent verbal and written communication skills
Art-related college degree: BA or BFA
PLUSES
Experience with next-gen art asset creation pipelines
Experience with Zbrush or Mudbox
Knowledge of basic rigging and animation within Maya
Knowledge of effects animation and particle systems