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FX TD
Windmill Lane Pictures
Dublin, DN
Uh oh, this posting was removed on 8/19/2019 1:06:00 PM PST
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Full Time Job: Windmill Lane Visual Effects are seeking an experienced FX TD to join our team for an exciting project here in Dublin.
Job Description:
We are looking for an FX Technical Director to create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.
Responsibilities:
Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
Using a variety of commercial and proprietary FX tools including Maya, and Houdini
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
Working within the team to determine the various design solutions needed to create the effects
Designing and creating images, elements, effects, pipelines, tools and techniques
Helping to design solutions involving a more procedural approach in order to create the effects required
Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
Desirable Skills:
Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
Python and Unix shell scripting
Experience with other render packages
Job Requirements:
5+ years of technical based FX work ideally within the feature film or TV industry.
Extensive use of Maya and Houdini
Comfortable with Python scripting.
Ability to work well within a team environment.
Highly motivated.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for FX TD jobs in Dublin-DN
Full Time Job: Windmill Lane Visual Effects are seeking an experienced FX TD to join our team for an exciting project here in Dublin.
Job Description:
We are looking for an FX Technical Director to create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.
Responsibilities:
Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
Using a variety of commercial and proprietary FX tools including Maya, and Houdini
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
Working within the team to determine the various design solutions needed to create the effects
Designing and creating images, elements, effects, pipelines, tools and techniques
Helping to design solutions involving a more procedural approach in order to create the effects required
Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
Desirable Skills:
Programming skills with C/C++ along with knowledge of the Houdini HDK and/or Maya API
Python and Unix shell scripting
Experience with other render packages
Job Requirements:
5+ years of technical based FX work ideally within the feature film or TV industry.
Extensive use of Maya and Houdini
Comfortable with Python scripting.
Ability to work well within a team environment.
Highly motivated.
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