Senior Technical Artist, Characters
Warner Bros. Discovery
Kirkland, WAThis was removed by the employer on 3/22/2022 5:06:00 AM PST
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Full Time Job
Location: Kirkland, Washington, United States of America
Company Overview
WarnerMedia is a powerful portfolio of iconic entertainment, news, and sports brands. We bring people, technology, and the world's best storytellers together to drive culture and meaningful connection. We believe the enduring power of stories can open our eyes to the world, to each other, and to new and different perspectives.
For the past 20 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-earth: Shadow of War, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That's where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.
Join us. Shape your story here.
The Job
Join the Wonder Woman team and help bring an iconic DC Super Hero to life!
Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor, seeks to expand its Technical Art group with a Senior Technical Artist focused on Character Art workflows. Come join the award winning team at Monolith in creating brand new characters with our proprietary Firebird Engine technology. This role is focused on pipeline, content construction and best practices for modern character creation, including modeling, animation, and surfacing along with other game focused pipelines. The Senior Technical Artist would work with the technical directors and the content leads to help build the infrastructure to create the next generation of character models.
JOB QUALIFICATION STANDARDS:
Work Experience
• 6+ years' experience in the industry
• Shipped multiple game titles as a technical artist
Knowledge/Skills
• Possesses knowledge of art composition principles such as color theory, layout, architecture, anatomy, physiology, perspective, proportion, form, lighting, texture, etc.
• Strong understanding of the content creation pipeline from design to implementation into the game engine. In depth understanding of modern character workflows, including skinning, topology, real-time skeletons and animations, along with modern character construction. Able to break down complex problems and provide standards and guidelines for team members.
• Can apply years of industry expertise in creating complex technical and/or visual game content and systems which respect game performance and engine integration constraints. Expert with character asset management, content optimization, and performance metrics. Comfortable with scripting to streamline processes or create new systems (e.g. facial animation) for the game. Works effectively across disciplines to analyze and solve the most complex and broad-reaching issues for the studio.
• Experience with researching, prototyping and creating new shaders, systems, pipelines, etc. Uses expert knowledge to assess feasibility, schedule, performance, etc. of new tools and systems. Establishes standards and develops effective integration plans with other disciplines or groups. Able to identify, implement and industry best practices around technical character content.
• Can create technical and functional specifications.
• Able to carry out complex tasks and produce work with a high level of quality and efficiency with minimal oversight.
• Has experience with with all relevant art and animation software suites. Demonstrates unsurpassed understanding of the mechanics of the art and animation software used in the studio and the relationship between the software and the engine.
• Is proficient with multiple scripting and coding languages. Experience with creating highly complex systems to improve art and animation pipelines. Maintains an unparalleled understanding of existing proprietary software and tools through examination and analysis.
• Ability to establish project taxonomy, file formats, naming conventions and source control parameters.
Other Requirements
• Portfolio/website/sample code demonstrating your technical skills
The Perks
• Exclusive WarnerMedia events and advance screenings
• Paid time off every year to volunteer for eligible employees
• Access to well-being tools, resources, and freebies
• Access to in-house learning and development resources
• Part of the WarnerMedia family of powerhouse brands
Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.