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Character Animator (Maya)
VisualCreatures
Los Angeles, CA
Uh oh, this posting was removed on 12/6/2021 2:06:00 PM PST
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Character Animator
VisualCreatures - Los Angeles, CA
Backstory:
VisualCreatures was started over 12 years ago by directors Ryan McNeely and John Cranston and in 2019 the duo joined forces with Anthony and Joe Russo to further expand the company's offerings.
Who we are/ Capabilities:
VisualCreatures is a multidisciplinary creative studio located in downtown Los Angeles. The studio focuses on design driven motion graphics, animation, and VFX.
The company does a wide variety of work from 2D cell animation to 3D animation, previsualization to complex CG, visual effects to post production including editorial, color, finish and conform.
We are obsessed with telling stories and making things move.
Our tools of choice are: Unreal Engine, Baselight, Blender, Maya, C4D, Fusion, Nuke, Substance Designer, Avid, Premiere and many others..
We offer a full service motion capture volume in our downtown facility.
What sets us apart:
It's apparent in VC's body of work that our directors have a flair for comedy as well as a keen eye for design and visual storytelling, and we've built our company around the idea that collaboration is what brings the magic.
Character Animator
Responsibilities:
• Work with the CG Supervisor, VFX Supervisor and other Animators, as well as Production Staff to provide animated sequences as required by the Client.
• Animate in various styles (character animation, facial animation, stylized, realistic, vehicles, cameras, etc.) as required by projects.
• Mocap cleanup, 3D rotomation for VFX is an additional benefit
• Other miscellaneous duties as required from time-to-time by the team.
• Work closely with other departments on issues that affect the animation team, and vice versa.
Requirements:
• An understanding of animation rigging/set-up and 3D character animation in Maya is required.
• Familiarity with game or other engine technology is preferred, but not required, i.e. Unreal Engine.
• Strong understanding of scene layout to match plates.
• Top-notch artistic skill set with a full understanding of animation and composition.
• Knowledge of the software and hardware used in the post-production process.
• Demonstration and understanding of the Visual Effects and associated pipelines.
• Good communication and organizational skills.
• Proactive, with the ability to lead a creative vision.
• Ability to work overtime/weekends when a project calls for it.
• Work well under deadline pressure and ability to troubleshoot and solve problems independently.
VisualCreatures is an equal opportunity employer.
Covid-19 Update: VisualCreatures is currently working from home, so this is a remote position as of this time.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for Character Animator (Maya) jobs in Los Angeles-CA
Character Animator
VisualCreatures - Los Angeles, CA
Backstory:
VisualCreatures was started over 12 years ago by directors Ryan McNeely and John Cranston and in 2019 the duo joined forces with Anthony and Joe Russo to further expand the company's offerings.
Who we are/ Capabilities:
VisualCreatures is a multidisciplinary creative studio located in downtown Los Angeles. The studio focuses on design driven motion graphics, animation, and VFX.
The company does a wide variety of work from 2D cell animation to 3D animation, previsualization to complex CG, visual effects to post production including editorial, color, finish and conform.
We are obsessed with telling stories and making things move.
Our tools of choice are: Unreal Engine, Baselight, Blender, Maya, C4D, Fusion, Nuke, Substance Designer, Avid, Premiere and many others..
We offer a full service motion capture volume in our downtown facility.
What sets us apart:
It's apparent in VC's body of work that our directors have a flair for comedy as well as a keen eye for design and visual storytelling, and we've built our company around the idea that collaboration is what brings the magic.
Character Animator
Responsibilities:
• Work with the CG Supervisor, VFX Supervisor and other Animators, as well as Production Staff to provide animated sequences as required by the Client.
• Animate in various styles (character animation, facial animation, stylized, realistic, vehicles, cameras, etc.) as required by projects.
• Mocap cleanup, 3D rotomation for VFX is an additional benefit
• Other miscellaneous duties as required from time-to-time by the team.
• Work closely with other departments on issues that affect the animation team, and vice versa.
Requirements:
• An understanding of animation rigging/set-up and 3D character animation in Maya is required.
• Familiarity with game or other engine technology is preferred, but not required, i.e. Unreal Engine.
• Strong understanding of scene layout to match plates.
• Top-notch artistic skill set with a full understanding of animation and composition.
• Knowledge of the software and hardware used in the post-production process.
• Demonstration and understanding of the Visual Effects and associated pipelines.
• Good communication and organizational skills.
• Proactive, with the ability to lead a creative vision.
• Ability to work overtime/weekends when a project calls for it.
• Work well under deadline pressure and ability to troubleshoot and solve problems independently.
VisualCreatures is an equal opportunity employer.
Covid-19 Update: VisualCreatures is currently working from home, so this is a remote position as of this time.
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