Creature TD
Scanline VFX
Montreal, QCThis was removed by the employer on 9/26/2022 9:45:00 AM PST
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Full Time Job
Scanline VFX, a Netflix Company, is an award-winning, global leader in the visual effects industry with studios in 7 core locations. From humble beginnings over 30 years ago, we've grown to a team of over 1,400 made up of diverse nationalities from around the world. Underpinned by a commitment to innovation, Eyeline Studios, Scanline's virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.
Come and join an innovative and collaborative team and be challenged to do the best work of your career!
We currently offer hybrid, on-site and remote work opportunities.
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Scanline VFX, une compagnie de Netflix, est un leader mondial dans l'industrie des effets visuels réparti à travers 7 studios mondialement. Établie il y a plus de 30 ans, nous comptons aujourd'hui plus 1,400 employées dans notre équipe, composée de diverses nationalités. Animé par l'innovation, Eyeline Studios, notre division de production virtuelle, repense la production du cinéma en temps réel en offrant aux créateurs une flexibilité inégalée.
Joignez-vous à notre équipe dynamique de classe mondiale!
Nous offrons actuellement des opportunités de travail hybrides, sur place et à distance.
The Creature Dev TD works in the Creature Development Department to design, develop, test, and troubleshoot new creature workflows for VFX shows and Virtual Production. They are capable of balancing complex tasks and have the ability to organize and automate their workflow.
KEY RESPONSIBILITIES
• Builds and designs new workflows in and out of Maya and in-house tools for advanced creatures. This may include workflows in motion capture, virtual production, and other software.
• Tests and troubleshoots animation controls and makes adjustments as necessary throughout the production cycle
• Mentors other members of the Creature Dev, Rigging, and CFX team
• Contribute/develop tools, rig modules, workflow, and plugins for the Rigging department
• Runs simulations for shot production; troubleshoots and provides revision based on the feedback from supervisor or client
• Models shot and/or cleans existing hair/cloth simulations
• Supports pipeline animation principles, timing, and departmental interdependencies
• Communicates and partners with the Creature Dev, Rigging, and CFX department on an ongoing basis regarding updates, changes, and general status updates
QUALIFICATIONS & EXPERIENCE
• Bachelor's Degree/Diploma in art and/or engineering or equivalent experience
• Minimum four (4) years of rigging and/or CFX simulation experience for high profile VFX and/or animation projects
• Expert knowledge/experience of human/creature anatomies
• Expert knowledge of creature deformation and puppet rigging techniques
• Strong Python experience
• Expert knowledge of Maya
• Houdini, Ziva, Unreal experience (a plus)
• Motion Capture Experience (Motion Builder, Faceware) (a plus)
• Shot finaling experience (a plus)
BENEFITS
We offer extended medical, disability and dental insurance.