Experienced Texture Artist
Pixomondo
Stuttgart, BWThis was removed by the employer on 3/3/2020 5:51:00 AM PST
Not to worry we have many other jobs on the site;
Browse all jobs
Browse the Animation Category
Search for Experienced Texture Artist jobs in Stuttgart-BW
Search all Experienced Texture Artist postings
Full Time Job
Minimum Requirements:
Pixomondo is a solutions-oriented design company that solves creative challenges for our clients and partners. Whether we are crafting never-before-seen visual effects for a feature film or developing innovative original concepts for a global marketing campaign, we leverage our collaborative design process to develop truly award-winning work.
We are currently looking for experienced texture artists to join our growing team in Stuttgart. We would love to hear from you if you think you meet the following requirements and you have permission to work in the EU:
• 3 years of experience working in feature film VFX.
• A passion for painting highly detailed photo-realistic textures for work on organic models.
• Experience working with scanned reference, photos or other artwork to create textures.
• Excellent attention to detail.
• Advanced knowledge of Mari & Photoshop, working knowledge of Substance Painter.
• Strong knowledge of Substance Designer is a plus.
• Good organization and communication skills.
• Enjoy being part of a team and be prepared to assist others.
• Be willing to share techniques and experience.
• Experience with Maya and Arnold & Vray Renderer.
• Experience with Nuke.
Duties & Responsibilities:
• Create high quality, accurate models and UVs based on initial concepts and reference.
• Implement improvements/changes based on review feedback and Supervisor/Lead direction.
• Texture assets using a wide range of reference material and tools.
• Ensure continuity and support other asset departments such as lookdev and rigging.
• Work with the team to execute the desired look of complicated CG models, including creatures and/or hard surface models, including real world vehicles and environments.
• Responsible for creating textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
• Proactively recommend ongoing pipeline improvements. Identify issues, provide solutions and escalate as needed.
Additional Requirements:
Only applicants with existing permission to work in the EU will be considered. Thank you.