Software Engineer, Renderman
Pixar
London, UKThis was removed by the employer on 3/10/2021 11:06:00 AM PST
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Full Time Job
As a member of the RenderMan team, you'll be part of a team of people contributing to the development, maintenance and support of Pixar's industry-leading rendering software.
As a software engineer in RenderMan, you'll collaborate with the team to solve problems and develop new techniques. An eye for performance and an interest in making efficient use of the available hardware will help you in this role. You will also appreciate the importance of writing clear, well-documented and maintainable code. If in addition you are passionate about crafting technology to help creative people push the boundaries of what's possible, then we would love to hear from you!
RESPONSIBILITIES:
• Develop new or enhanced technical solutions to improve performance
• Collaborate with the team to maintain and improve the core rendering systems
• Refactor and rewrite existing code to improve quality, reliability and maintainability
• Proactively add and maintain tests to ensure the highest levels of quality
• Provide hands-on support to key customers, as well as our colleagues in production at the studio
• Diagnose and fix bugs in legacy code
• Author high-quality internal and end-user documentation
• Actively participate in design discussions, sharing engineering responsibilities and encouraging adoption of standards
REQUIREMENTS:
• Proficient in C++ with proven software engineering experience
• Practical knowledge of multi-threaded, SIMD, SIMT or GpGPU development, especially CUDA
• Extensive analytic, debugging, and problem-solving skills
• Experience working in a Linux, macOS or Windows environment
• Degree in Computer Science or equivalent work experience
PREFERRED SKILLS:
• The ideal candidate has a customer-centric mentality and a collaborative approach to solving problems. They have good attention to detail, paired with curiosity and a desire to continue learning. They can work independently and are able to self-organise and prioritise their own tasks for the greatest impact.
• Familiarity with programmable shading or the OpenGL shading language
• Experience of the full commercial software life cycle
• Experience in film or video game production
• Familiarity with tools such as Valgrind, Vtune, Nsight etc.