Graphics Software Engineer
Pixar
Emeryville, CAThis was removed by the employer on 10/29/2018 11:06:00 AM PST
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Full Time Job
Pixar's Software R&D department is responsible for developing Pixar's in-house proprietary animation software. Our Engineering Team is looking for a software engineer to help create and maintain new software for the studio. This position requires a deep understanding of software application engineering, an ability to collaborate in a large cross-functional team of preeminent developers, and skill in designing and implementing robust, easy to maintain code.
RESPONSIBILITIES:
• Develop, implement, test, and support 3D graphics software in a Linux environment
• Collaborate effectively with a team of engineers, QA, Build, UI, Doc, and Project Management
• Partner with artists and technicians to provide outstanding software development and support for film production
• Collaborate on Open Source initiatives like OpenSubdiv, Hydra and Universal Scene Description (USD)
QUALIFICATIONS:
• Highly proficient in C and software engineering best practices
• Adept knowledge of modern rendering architectures for rasterization or tracing, both hardware and software
• Bachelor's degree in Computer Science or equivalent
• Strong problem solving skills with high attention to detail and quality
• Enjoy working in a Linux development environment
• Experience and/or knowledge of 3D applications (e.g., Maya, Houdini, Katana)
• Experience working with technical and non-technical software users
• Proven ability to work with a team to deliver high-quality software in a fast-paced, dynamic, deadline-oriented environment
• Excellent verbal and written communication skills
• Experience with OpenSubdiv, Hydra or USD development a plus