Cg Compositing Director With Unreal Experience
Nickelodeon Animation
Burbank, CAThis was removed by the employer on 1/11/2023 12:00:00 PM PST
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Full Time Job
CG Compositing Director with Unreal Experience (Max and the Midknights)
For over 30 years, the Nickelodeon Animation Studio continues to be one of the largest producers of television animation in the world, reflecting all kids today. Based in Burbank, Calif., with offices in New York, the Studio, designed by our artists and for our artists, is home to the world's greatest creative talents. Our campus of creativity houses top-notch talent, storytellers, artists, production teams, voice actors, cartoon experts and more. At Nickelodeon, we are always looking to recruit dedicated craftspeople to help bring groundbreaking new ideas to life and that starts with you! We are leading the way in animated content for TV series, TV movies, shorts and theatrical features. Some of our new upcoming original animated series include, Kamp Koral: SpongeBob's Under Years, Rugrats, Middlemost Post, Star Trek: Prodigy, Big Nate and Santiago of the Seas, among others.Our content development teams are creator-driven, our work culture is collaborative, our mentorship of new talent is second to none, and we are committed to hiring inclusively to reflect authenticity in the diverse stories we want to tell.Join us!
This role starts in January 2023.
Summary:
The Compositing Director will work alongside the CG Supervisor and the Show Runners to fulfill their creative vision by maintaining and improving the fx, lighting, compositing, and rendering (LRC) pipeline for the Nickelodeon CG shows.
Someone in this role should have excellent management skills and be able to lead a team of in-house lighting and compositing artists as well as work with vendor studios to plan, direct, and supervise development of the LRC pipeline for the vendor studio.
The Compositing Director should have strong knowledge of Unreal, Nuke, and Maya. They should be able to bring shots to final within Unreal Engine 4.27, with a strong understanding of Sequencer, Movie Render Queue.
They should have a strong understanding of color, light, and composition. Be able to finesse shots in Unreal to create compelling compositions through use of lighting, camera techniques, shader adjustments, and more.
Responsibilities:
• Review episodic animation during lighting & compositing stage, provide clear written feedback and visual direction to vendor studios.
• Work with other departments to identify Lighting, FX, Compositing, and Rendering needs for the show.
• Lead a team of in-house artists that are responsible for shot lighting and compositing as well as noting shots from the vendor studio.
• Help to bring shots to final output using Unreal Engine 4.27 and Nuke.
Qualifications:
• The ideal candidate should have 2 years experience lighting and completing shots in Unreal Engine 4.
• Excellent knowledge of Unreal Engine lighting, fx, and comp pipelines.
• Ability to composite AOVs, relight, and track shots within Nuke.
• Excellent written and interpersonal communication skills.
• Ability to work in a remote setting and communicate well with team through a remote environment with artists across the globe.
Additional Qualifications:
• A minimum of 5 years of industry experience in film, broadcast, and/or games.
• Proficiency in Blueprints is a plus.
ADDITIONAL INFORMATION
Weekly Hiring Salary Range: $2364.80 - 2600.00.
The hiring salary range for this position applies to New York City, California, Colorado, Washington state, and most other geographies. Starting pay for the successful applicant depends on a variety of job-related factors, including but not limited to geographic location, market demands, experience, training, and education. The benefits available for this position include medical, dental, vision, 401(k) plan, life insurance coverage, disability benefits, tuition assistance program and PTO or, if applicable, as otherwise dictated by the appropriate Collective Bargaining Agreement.
https://www.paramount.com/careers/benefits