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CG Generalists
Local Hero
Santa Monica, CA
Uh oh, this posting was removed on 8/20/2018 9:06:00 AM PST
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Search for CG Generalists jobs in Santa Monica-CA
Local Hero is a VFX (and post) house based in Santa Monica, CA and we are looking for several junior- to mid-level Maya generalists for a couple of large-scale film/television projects over the next 2 months. You must be available to work in our Santa Monica studio - NO REMOTE WORK POSSIBLE.
This is a freelance, project-hire job with potential for longer-term work.
Project responsibilities:
- Asset creation: modeling, texturing, shader development, lighting and 3D animation in a photo-realistic environment.
- Experience with model organic assets.
- Creation of animated shots, from Previs all the way to final completion.
- Rendering final elements in Arnold and/or V Ray for a photo-realistic finish.
- Creation of animated and static CG elements to be composited into live-action shots.
- Working with VFX Supervisor, CG Team Lead and fellow artists to achieve finished shots with a fast turnaround and tight deadlines.
Requirements:
- 2+ years industry experience in film, television and/or game/VR development.
- Proficiency with Maya
- Proven ability across multiple CG disciplines: modeling, texturing, lighting, shading/look development, rigging and animation
- Strong communication & interpersonal skills and the ability to work well in a team
- Ability to manage multiple tasks in a fast-paced, high-pressure environment and meet tight deadlines.
- Ability to problem-solve and come up with creative solutions while maintaining productivity
- Ability to receive notes/creative criticism and make changes in a timely and efficient manner
- Strong attention to detail and a creative eye
Bonus skills/Abilities:
- Experience in multi-pass rendering for compositing
- Experience with Arnold / V Ray / Red Shift and various render engines
- Rigging experience/capabilities a huge plus
- Proficiency in Photoshop, Mari, Houdini, Substance Painter
- Experience in a fast-paced VFX pipeline
Rate roughly $30 - $40, DOE
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation/Graphic Design/Visual FX Category
Search for CG Generalists jobs in Santa Monica-CA
Local Hero is a VFX (and post) house based in Santa Monica, CA and we are looking for several junior- to mid-level Maya generalists for a couple of large-scale film/television projects over the next 2 months. You must be available to work in our Santa Monica studio - NO REMOTE WORK POSSIBLE.
This is a freelance, project-hire job with potential for longer-term work.
Project responsibilities:
- Asset creation: modeling, texturing, shader development, lighting and 3D animation in a photo-realistic environment.
- Experience with model organic assets.
- Creation of animated shots, from Previs all the way to final completion.
- Rendering final elements in Arnold and/or V Ray for a photo-realistic finish.
- Creation of animated and static CG elements to be composited into live-action shots.
- Working with VFX Supervisor, CG Team Lead and fellow artists to achieve finished shots with a fast turnaround and tight deadlines.
Requirements:
- 2+ years industry experience in film, television and/or game/VR development.
- Proficiency with Maya
- Proven ability across multiple CG disciplines: modeling, texturing, lighting, shading/look development, rigging and animation
- Strong communication & interpersonal skills and the ability to work well in a team
- Ability to manage multiple tasks in a fast-paced, high-pressure environment and meet tight deadlines.
- Ability to problem-solve and come up with creative solutions while maintaining productivity
- Ability to receive notes/creative criticism and make changes in a timely and efficient manner
- Strong attention to detail and a creative eye
Bonus skills/Abilities:
- Experience in multi-pass rendering for compositing
- Experience with Arnold / V Ray / Red Shift and various render engines
- Rigging experience/capabilities a huge plus
- Proficiency in Photoshop, Mari, Houdini, Substance Painter
- Experience in a fast-paced VFX pipeline
Rate roughly $30 - $40, DOE
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