Generalist
Dreamworks TV
Glendale, CAThis was removed by the employer on 7/16/2021 10:04:00 AM PST
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Full Time Job
DreamWorks TV - Generalist (Modeling)
Responsibilities
Job Summary
At DreamWorks Animation Television, our Generalist works closely with the CG and Asset Supervisors to coordinate with Modeling, Rigging, Texturing, Hair, Lighting and Production to help ensure that all aspects of the asset creation process come together seamlessly and efficiently.
DreamWorks Animation Television has an exciting new opportunity for a Generalist to join its team based in Glendale, California. This position is covered by the Animation Guild.
Essential Duties and Responsibilities
• Complete assigned tasks for Character Modeling, Environment Modeling, Rigging, Surfacing, Hair and Lighting departments
• Work with CG Artists to final asset builds before they enter the animation pipeline
• Check all asset files for consistency and adhere to pipeline standards such as: naming conventions, node hierarchies, file directory pathing and overall QC
• Responsible for bringing parallel asset creation files together into final complete assets, apply shader networks to final finals and cleaning final files to ensure they work as efficiently as possible
• Review and note production builds created by our Partner Studio(s) to ensure they align with the technical specifications of the series
• Document workflows and processes using Camtasia video and Publisher software
• Collaborate with the Leads and Artists in other CG disciplines to help establish processes and pipeline integration
Qualifications
/Requirements
Understanding of the CG Pipeline
Knowledge of Maya, V-Ray, XGen, Mari and Photoshop
Fundamental generalist skills for troubleshooting and identifying problems within files
Prior experience working in a fast paced production environment
Ability to meet required production deadlines
Creative problem solving and adaptability skills
Excellent communication skills and enjoys working in a team environment
Desired Characteristics
At least 2 years of professional experience working within a 3D production pipeline
Knowledge of Substance Designer and Painter, Marvelous Designer, Shave and a Haircut, SpeedTree and Maya MASH preferred
Experience with asset management software, Shotgun preferred
Experience working with international Partner Studio(s) is a plus
Bachelor's degree preferred