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Facial Modeler
Digital Domain
Vancouver, BC
Uh oh, this posting was removed on 4/28/2020 12:51:00 PM PST
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Purpose of the job:
Facial Modeling at DD crosses over many disciplines with the main purpose being bringing the facial performance of the actor through to the target asset as close as possible. Facial Modelers handle all the hero head modeling to ensure they meet the studio standards in terms of topology and edge flow. They work with the DI4D process aiding in transfers and sculpting correctives. A deep understanding using non linear blendshapes to create complex motion, preserving volume, and introducing skin sliding is needed.
Knowledge of FACS shapes is essential as Facial Modelers work closely with the Animation department in troubleshooting complex facial shots.
Essential Functions/Responsibilities:
- Strong understanding of topology edge flow and how it relates to wrinkles on the face.
- An understanding of Facial Action Coding System (FACS)
- Experience working with facial blendshapes
- Experience working with DI4D data
- Face anatomical knowledge of facial muscles and their function
- An understanding on how to extract key face shape information from an expression and incorporate
it into a character's facial puppet.
- Experience shot modeling in a feature film environment
- Complete tasks within production deadlines while being largely self-directed
- The ability to work collaboratively with other artists providing guidance or mentorship if needed.
- Work closely with the riggers in the case of character models to ensure models work smoothly within
the rigging pipeline as well as the facial modeling pipeline.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for Facial Modeler jobs in Vancouver-BC
Purpose of the job:
Facial Modeling at DD crosses over many disciplines with the main purpose being bringing the facial performance of the actor through to the target asset as close as possible. Facial Modelers handle all the hero head modeling to ensure they meet the studio standards in terms of topology and edge flow. They work with the DI4D process aiding in transfers and sculpting correctives. A deep understanding using non linear blendshapes to create complex motion, preserving volume, and introducing skin sliding is needed.
Knowledge of FACS shapes is essential as Facial Modelers work closely with the Animation department in troubleshooting complex facial shots.
Essential Functions/Responsibilities:
- Strong understanding of topology edge flow and how it relates to wrinkles on the face.
- An understanding of Facial Action Coding System (FACS)
- Experience working with facial blendshapes
- Experience working with DI4D data
- Face anatomical knowledge of facial muscles and their function
- An understanding on how to extract key face shape information from an expression and incorporate
it into a character's facial puppet.
- Experience shot modeling in a feature film environment
- Complete tasks within production deadlines while being largely self-directed
- The ability to work collaboratively with other artists providing guidance or mentorship if needed.
- Work closely with the riggers in the case of character models to ensure models work smoothly within
the rigging pipeline as well as the facial modeling pipeline.
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