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Facial Modeler
Digital Domain
Vancouver, BC
Uh oh, this posting was removed on 6/8/2020 1:06:00 PM PST
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Purpose of the job:
Facial Modeling at DD crosses over many disciplines with the main purpose being bringing the facial performance of the actor through to the target asset as close as possible. Facial Modelers handle all the hero head modeling to ensure they meet the studio standards in terms of topology and edge flow. They work with the DI4D process aiding in transfers and sculpting correctives. A deep understanding using non linear blendshapes to create complex motion, preserving volume, and introducing skin sliding is needed. Knowledge of FACS shapes is essential as Facial Modelers work closely with the Animation department in troubleshooting complex facial shots.
Essential Functions/Responsibilities:
Strong understanding of topology edge flow and how it relates to wrinkles on the face.
An understanding of Facial Action Coding System (FACS)
Experience working with facial blendshapes
Experience working with DI4D data
Face anatomical knowledge of facial muscles and their function
An understanding on how to extract key face shape information from an expression and incorporate it into a character's facial puppet.
Experience shot modeling in a feature film environment
Complete tasks within production deadlines while being largely self-directed
The ability to work collaboratively with other artists providing guidance or mentorship if needed.
Work closely with the riggers in the case of character models to ensure models work smoothly within the rigging pipeline as well as the facial modeling pipeline
Qualifications: Education and/or Experience Required:
3+ years of experience creating high resolution, photorealistic characters or creatures for feature films.
The ability to use a wide range of scan data captured from an actor's performance.
Comfortable in a Maya production environment.
Zbrush and Mudbox experience is preferred
Experience with R3dS Wrap
Must have excellent communication and organizational skills
Strong problem-solving skills
Python or Mel Scripting
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for Facial Modeler jobs in Vancouver-BC
Purpose of the job:
Facial Modeling at DD crosses over many disciplines with the main purpose being bringing the facial performance of the actor through to the target asset as close as possible. Facial Modelers handle all the hero head modeling to ensure they meet the studio standards in terms of topology and edge flow. They work with the DI4D process aiding in transfers and sculpting correctives. A deep understanding using non linear blendshapes to create complex motion, preserving volume, and introducing skin sliding is needed. Knowledge of FACS shapes is essential as Facial Modelers work closely with the Animation department in troubleshooting complex facial shots.
Essential Functions/Responsibilities:
Strong understanding of topology edge flow and how it relates to wrinkles on the face.
An understanding of Facial Action Coding System (FACS)
Experience working with facial blendshapes
Experience working with DI4D data
Face anatomical knowledge of facial muscles and their function
An understanding on how to extract key face shape information from an expression and incorporate it into a character's facial puppet.
Experience shot modeling in a feature film environment
Complete tasks within production deadlines while being largely self-directed
The ability to work collaboratively with other artists providing guidance or mentorship if needed.
Work closely with the riggers in the case of character models to ensure models work smoothly within the rigging pipeline as well as the facial modeling pipeline
Qualifications: Education and/or Experience Required:
3+ years of experience creating high resolution, photorealistic characters or creatures for feature films.
The ability to use a wide range of scan data captured from an actor's performance.
Comfortable in a Maya production environment.
Zbrush and Mudbox experience is preferred
Experience with R3dS Wrap
Must have excellent communication and organizational skills
Strong problem-solving skills
Python or Mel Scripting
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