EntertainmentCareers.Net
CTO/Game Developer
Digiglo
Los Angeles, CA
Uh oh, this posting was removed on 6/22/2020 1:06:00 PM PST
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We are looking for someone who can lead a team of specialized game developers to turn game ideas into code on a fast moving environment. You will be involved in various aspects of game creation from concept to finished product including coding, programming, audio, design, production and visual arts.
Responsibilities
Lead a team of game developers
Translate requirements into complicated but clean and efficient code
Construct the base or the engine on which the game will run
Produce prototypes of gameplay ideas and features
Develop schedules and determine milestones
Generate game scripts and storyboards
Animate characters and objects
Contribute to the design and audio features of the game
Create unit tests and validation procedures to assure quality
Detect identification and resolution and document technical specifications
''Polish'' the game, maintain code, fix bugs and iron out occurring problems
Requirements
Proven working experience in full lifecycle game development
Hands on experience primarily with C++ or other programming languages (Java, C, etc)
High level knowledge of APIs and libraries
Expert in one or more programming specialties (artificial intelligence, 3D Rendering, 3D animation, physics, multiplayer/networking, or audio)
Up-to-date with the latest gaming trends, techniques, best practices and technologies
Ability to solve problems creatively and effectively
BS degree in Computer Science or Games Technology (Or enough experience)
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Video Game Category
Search for CTO/Game Developer jobs in Los Angeles-CA
We are looking for someone who can lead a team of specialized game developers to turn game ideas into code on a fast moving environment. You will be involved in various aspects of game creation from concept to finished product including coding, programming, audio, design, production and visual arts.
Responsibilities
Lead a team of game developers
Translate requirements into complicated but clean and efficient code
Construct the base or the engine on which the game will run
Produce prototypes of gameplay ideas and features
Develop schedules and determine milestones
Generate game scripts and storyboards
Animate characters and objects
Contribute to the design and audio features of the game
Create unit tests and validation procedures to assure quality
Detect identification and resolution and document technical specifications
''Polish'' the game, maintain code, fix bugs and iron out occurring problems
Requirements
Proven working experience in full lifecycle game development
Hands on experience primarily with C++ or other programming languages (Java, C, etc)
High level knowledge of APIs and libraries
Expert in one or more programming specialties (artificial intelligence, 3D Rendering, 3D animation, physics, multiplayer/networking, or audio)
Up-to-date with the latest gaming trends, techniques, best practices and technologies
Ability to solve problems creatively and effectively
BS degree in Computer Science or Games Technology (Or enough experience)
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