EntertainmentCareers.Net
Lead Game Designer
AdHoc Studio
Remote, US
Uh oh, this posting was removed on 1/11/2021 2:06:00 PM PST
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LEAD GAME DESIGNER
Regular Full Time
Remote Work From Home
What We Need
We are looking for a Lead Game Designer who can be a driving force through each stage of the development process, crafting the high level design vision, while also being able to dig in and implement their own ideas. The ideal candidate is comfortable and capable in a highly collaborative and iterative environment. They should be able to work with a mixture of the Unreal Engine and proprietary tools to help bring studio projects to fruition, and be a key contributor towards further developing the studio's vision for how stories are best experienced.
Responsibilities:
-Collaborate with creative leads on shaping and executing both large- and small-scale decisions.
-Contribute to shaping initial key concepts and direction for the game.
-Examine and understand the desired player experience, building everything in support of those goals.
-Guide the development and design of gameplay systems and mechanics.
-Own all game design from conception to completion.
-Regular hands-on in-engine work to bring ideas to fruition.
-Work with Narrative Designers to facilitate the design needs of the story.
-Lead a small team through creation of early prototypes.
Required Experience:
-2 shipped titles as a Designer, preferably in the Singleplayer genre.
-An understanding of both level and systems design.
-Experience prototyping and scripting gameplay mechanics.
-Experience in modern game engines (Unreal, Unity, etc.)
-Excellent analytical and problem-solving skills.
-Ability to analyze and filter external user testing data.
-Familiar with fundamental level design concepts like flow, scale, landmarking, etc.
-An understanding of how color, art, composition etc. can complement and enhance game design.
-Able to write clear, concise and accurate design documentation and email communication, with the ability to summarize complex topics.
-Ability to give and take criticism in a professional manner.
-A fundamentally iterative mindset.
-Positive and self-driven attitude with the ability to participate in a collaborative environment.
Preferable Experience:
-Shipped titles in the Unreal Engine.
-Experience working in interactive narrative.
-Some programming experience; both code and visual scripting.
-A passion for better representation in games and game development.
-Able to align with team and project goals, but isn't hesitant to prove out solutions of their own.
-Competency with tools like Photoshop, Premiere, After Effects etc. in order to help with previsual development or provide placeholder, in-engine art.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the IS/IT Category
Browse the Video Game Category
Search for Lead Game Designer jobs in Remote-US
LEAD GAME DESIGNER
Regular Full Time
Remote Work From Home
What We Need
We are looking for a Lead Game Designer who can be a driving force through each stage of the development process, crafting the high level design vision, while also being able to dig in and implement their own ideas. The ideal candidate is comfortable and capable in a highly collaborative and iterative environment. They should be able to work with a mixture of the Unreal Engine and proprietary tools to help bring studio projects to fruition, and be a key contributor towards further developing the studio's vision for how stories are best experienced.
Responsibilities:
-Collaborate with creative leads on shaping and executing both large- and small-scale decisions.
-Contribute to shaping initial key concepts and direction for the game.
-Examine and understand the desired player experience, building everything in support of those goals.
-Guide the development and design of gameplay systems and mechanics.
-Own all game design from conception to completion.
-Regular hands-on in-engine work to bring ideas to fruition.
-Work with Narrative Designers to facilitate the design needs of the story.
-Lead a small team through creation of early prototypes.
Required Experience:
-2 shipped titles as a Designer, preferably in the Singleplayer genre.
-An understanding of both level and systems design.
-Experience prototyping and scripting gameplay mechanics.
-Experience in modern game engines (Unreal, Unity, etc.)
-Excellent analytical and problem-solving skills.
-Ability to analyze and filter external user testing data.
-Familiar with fundamental level design concepts like flow, scale, landmarking, etc.
-An understanding of how color, art, composition etc. can complement and enhance game design.
-Able to write clear, concise and accurate design documentation and email communication, with the ability to summarize complex topics.
-Ability to give and take criticism in a professional manner.
-A fundamentally iterative mindset.
-Positive and self-driven attitude with the ability to participate in a collaborative environment.
Preferable Experience:
-Shipped titles in the Unreal Engine.
-Experience working in interactive narrative.
-Some programming experience; both code and visual scripting.
-A passion for better representation in games and game development.
-Able to align with team and project goals, but isn't hesitant to prove out solutions of their own.
-Competency with tools like Photoshop, Premiere, After Effects etc. in order to help with previsual development or provide placeholder, in-engine art.
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