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Texture Artist - Van
Scanline VFX
Vancouver, BC
Uh oh, this posting was removed on 1/2/2017 9:07:00 AM PST
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JOB SUMMARY
The senior texture artist creates photoreal textures for hard surface and organic models, environments and hero creature work.
RESPONSIBILITIES
Create photoreal textures, both hand painted and from set photography to a level of detail necessary for hero CG assets.
Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading and lighting during the look development process.
Detail oriented both creatively and technically.
Ability to complete tasks within production schedules and deadlines in an organized manner.
Ability to learn and adapt to new workflows and methods.
Open and responsive to guidance and review notes from supervisors, both creative and technical.
QUALIFICATIONS & SKILLS
Hands on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus
Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus
Clear understanding of color space, shading, lighting, and rendering methodologies
Familiarity with digital photography
5+ years experience in VFX feature ''realism'' films
BA/Diploma in area of Digital Arts preferred
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Browse the Crew Category
Search for Texture Artist - Van jobs in Vancouver-BC
JOB SUMMARY
The senior texture artist creates photoreal textures for hard surface and organic models, environments and hero creature work.
RESPONSIBILITIES
Create photoreal textures, both hand painted and from set photography to a level of detail necessary for hero CG assets.
Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading and lighting during the look development process.
Detail oriented both creatively and technically.
Ability to complete tasks within production schedules and deadlines in an organized manner.
Ability to learn and adapt to new workflows and methods.
Open and responsive to guidance and review notes from supervisors, both creative and technical.
QUALIFICATIONS & SKILLS
Hands on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus
Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus
Clear understanding of color space, shading, lighting, and rendering methodologies
Familiarity with digital photography
5+ years experience in VFX feature ''realism'' films
BA/Diploma in area of Digital Arts preferred
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