Software Developer, Renderman
Pixar
Seattle, WAThis was removed by the employer on 12/12/2017 2:06:00 PM PST
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Full Time Job
Pixar's RenderMan Products Group seeks a software engineer to assist in the development and maintenance of Pixar's world-renowned rendering software. This position is based in Seattle, WA.
RESPONSIBILITIES:
• Lead and develop integration software with SideFX's Houdini
• Maintain and improve rendering with Houdini and other applications
• Refactor and rewrite existing code to improve quality, reliability, and maintainability
• Proactively test new and existing functionality to ensure the highest levels of quality
• Provide hands-on support to important customers
• Fix bugs in legacy code
• Author high quality internal and end-user documentation
• Contribute to team efforts by participating in design discussions, sharing engineering responsibilities, and fostering adoption of best practices
QUALIFICATIONS:
• Masters or equivalent and 5 years of production work experience
• Practical experience with photorealistic rendering (REYES, ray tracing, volumes, geometry processing)
• Experience using and developing software for Houdini
• Familiarity with the latest developments in the VFX industry
• Proven experience constructing and shipping commercial software
• Fluency in C
• A solid foundation in software engineering, including object-oriented programming
• Proven experience developing innovative and cutting-edge software solutions
• Ability to work well independently within a fast-paced, dynamic, deadline-driven environment
• A team-oriented, customer-focused, quality-obsessed mindset
• Experience in film or video game production
• Practical knowledge of multi-threaded software development
• Experience with Python, Perl, and other programming languages
• Familiarity with programming tools such as Valgrind, Visual Studio, Vtune, Subversion, etc.