FX TD Lead
Method Studios
Vancouver, BCThis was removed by the employer on 2/9/2018 9:27:00 AM PST
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Full Time Job
Reporting to the Head of FX, or the CG/VFX Supervisor on a project, the Lead FX TD is responsible for creating or overseeing the creation of technology to enable the building of photo-realistic effects (usually some natural phenomena such as fire, water, explosions, etc), using Maya and/or Houdini and any proprietary or third-party technology. The Lead FX TD should have an advanced understanding of how to manage large data sets and complex renders. He or she should also be comfortable managing teams of senior and junior artists, (including scheduling artists, interviewing artists and mentoring artists), as well as software developers. He or she should also be familiar with the latest techniques and technologies, and have a deep understanding of one or more specialties. He or she should be expert in one or more FX packages, as well as being able to develop entire tools or production pipelines, as required by Method Studios or the project he or she is assigned to. The Lead FX TD is also required to develop a deep understanding of our pipeline, work within it, and ensure that his/her artists and developers are doing the same. He or she should be an accomplished artist and able to produce outstanding photo-realistic effects.
Duties & Responsibilities
• Managing artists and developers, including scheduling where necessary
• Strategically planning long term software development to best utilize Method resources and the type of work we typically do
• Managing software and tools development
• Critiquing artists' work
• Using tools and software developed in-house, proprietary tools, or off-the-shelf software, render photo-realistic FX for film
• Must be adept at balancing the creation of final renders for shots with building/maintaining systems for creating shots and effects
• Must work within the Method pipeline and publish tools and scripts as prescribed
• Must manage his or her disc space to fit within quota
• Must create systems that minimize render times
• Must follow the creative direction of the production communicated by his/her supervisors
• Will need to balance creative requests with the resources available
• Ability to work in a team environment under tight deadlines
Qualifications
• Minimum 6-year experience as a senior TD or lead
• Experience working in complex pipelines
• Experience in managing large tool or software design and build development cycles
• Expert knowledge of Houdini or Maya
• Tool building and scripting knowledge an asset
• Knowledge of other ''dynamics'' packages/tools such as DMM, Realflow, Nyaid, etc., an asset
• Knowledge of Nuke and Photoshop an asset
• Scripting skills an asset, such as python, hscript, mel, bash
• Demonstrable ability to communicate creative and technical thoughts and ideas
• Able to take directions and adaptable to change
• Good at improvising and problem-solving
• Linux experience preferred
• Computer science degree or some other advanced training an asset