Modeler
Walt Disney Animation Studios
Burbank, CAThis was removed by the employer on 9/30/2014 8:49:00 AM PST
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Full Time Job
Walt Disney Animation Studios
Modeler
Walt Disney Animation Studios has an exciting opportunity for a Character Modeler to join the team at our Burbank, CA studio. As a Modeler at our studio, you will build complex 3D models including organic characters. You’ll work with a team of artists, including Visual Development Artists and Character TDs to interpret designs, and build and refine models for production.
Responsibilities
• Character modelers work with polygonal and subdivision topologies to create surface models ranging from highly-stylized cartoon characters to photo-realistic fantasy creatures
• Take direction from Leads and Supervisors and feedback from Directors
Requirements
• Bachelors degree or equivalent experience
• 3 years of Animation, VFX, or Video Game industry experience modeling in polygons/Sub D’s using Maya
• Ability to work in a collaborative environment, taking direction from the Model Lead, CG
• Ability to work well in teams consisting of rigging, animation and character design
• Supervisor and feedback from the Art Director and Directors(s) as necessary
• Proven ability to be detail oriented and to work efficiently within a production environment
• Strong problem solving skills
• Candidates focusing on character modeling should show stylized characters
• All candidates should include 2D reference images when applicable
Preferred Qualifications
• Proficiency with ZBrush
• Experience with Mudbox
• Strong knowledge of related field such as anatomy
• Experience with traditional 3D sculpting
• Experience with character rigging
• Experience with texture/shading
• Facial blend shape targets
• Scripting (MEL, Python, Perl) background a plus
Application Visual examples of images exemplifying work in this area are requested for review. Additionally, please include a resume and reel breakdown with your online profile. When applicable, wireframes, close up of rotating heads, and 2D reference art should be shown.