Simulation Technology - Software Engineer
Walt Disney Animation Studios
Burbank, CAThis was removed by the employer on 8/27/2016 6:02:00 PM PST
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Full Time Job
Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting-edge technology to bring wonderful new characters and adventures to the big screen for audiences around the world. We currently have an exciting opportunity for a Software Engineer to join our Simulation Technology group located in Burbank, CA.
Description:
Software Engineers are responsible for analyzing production procedures and problems, evaluating the effectiveness of existing solutions, making recommendations to improve quality, efficiency, and workflow, and developing software tools for animation production. In this specific role, you will be working with artists, technical directors, and other software engineers to define the next generation of simulation technology and procedural systems to be used in films at Walt Disney Animation Studios.
Responsibilities:
• Write plug-ins and scripts to implement software for proprietary tools.
• Develop rich, intuitive user interfaces through traditional widget-based UI's as well as viewport-based direct manipulation.
• Design architectural foundations of and frameworks for these proprietary tools.
• Utilize multi-threading and optimization techniques so tools run quickly and efficiently.
• Collaborate with artists and developers to iterate, debug, document and refine tools and processes.
• Analyze production procedures and problems, evaluate the effectiveness of existing solutions, and recommend improvements to quality, efficiency, and workflow.
• Evangelize new technologies and techniques to artistic and technical colleagues.
Requirements
• Experience developing procedural systems for environments and effects and fluid, hair, cloth simulation related technologies.
• At least one year of development experience using C ; C 11 experience desired.
• Experience with development of high-performance code using SIMD and multi-threading strongly desired.
• Strong mathematical fundamentals, including linear algebra and numerical methods.
• Experience writing plugins for commercial CG packages, such as Maya, Houdini.
• Exemplary communication and team working skills.
• Experience contributing to open source projects is a plus.
• BS in Computer Science, Computer Engineering, Electrical Engineering or other related field; MS/PhD preferred.