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FX Fluid Sims Artist
Tippett Studio
Berkeley, CA
Uh oh, this posting was removed on 9/22/2014 6:07:00 AM PST
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Tippett Studio is a unique, Academy Award winning, full service visual effects company that specializes in CG character animation for movies and television commercials. Founded in 1984 by Phil Tippett, the Studio is located in Berkeley, California.
We are currently seeking to fill our FX Fluid Sims Artist position. Please see below for the job description and application process.
FX Fluid Sims Artist
The FX Fluid Sims Artist works collaboratively in a high-end software and production team environment using dynamic and procedural systems to create natural phenomenon (fluid, smoke, fire, etc.) and other visual effects.
RESPONSIBILITIES:
The below list describes the essential functions of this role, but other duties may be assigned, as necessary.
• Creates effects that reflect physical dynamics of natural phenomena, with an emphasis on fluids, as well as other visual effects to create a believable world for the story while working within a deadline-driven environment.
• Develops techniques and tools to produce elements for rendering and compositing, and supports them throughout production.
• Works with Production and FX Department to execute the desired look of the effect, within applicable deadlines.
• Participates as a team member in determining various design and technical solutions.
• Works with developers and/or R&D on new tools, while providing feedback in a timely manner.
• Responds to notes in a timely manner.
QUALIFICATIONS, KNOWLEDGE, AND SKILLS:
• Strong experience in fluid simulation and rendering, primarily in Houdini Flip/Mantra or Maya BiFrost.
• Experience with the following: dynamic systems, including destruction techniques; particle systems, rigid body dynamics, volume rendering, cloth, fluid dynamics and other advanced techniques for the creation of natural phenomenon and other visual effects.
• Strong application scripting skills. Python scripting knowledge preferred. Knowledge with one or more additional programming languages a plus. C++ / Maya API experience helpful. UNIX / Linux experience preferred.
• Working knowledge of Houdini and/or Maya required.
• Ability to approach work with critical thought, analytical skills and solution-based focus.
• Strong communication skills are required as well the ability to implement creative direction using the most efficient method(s) available.
• Two or more years of production experience with working knowledge of FX production pipelines.
• Background in Art and traditional animation strongly preferred.
• Renderman and Mantra experience preferred.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation/Graphic Design/Visual FX Category
Search for FX Fluid Sims Artist jobs in Berkeley-CA
Tippett Studio is a unique, Academy Award winning, full service visual effects company that specializes in CG character animation for movies and television commercials. Founded in 1984 by Phil Tippett, the Studio is located in Berkeley, California.
We are currently seeking to fill our FX Fluid Sims Artist position. Please see below for the job description and application process.
FX Fluid Sims Artist
The FX Fluid Sims Artist works collaboratively in a high-end software and production team environment using dynamic and procedural systems to create natural phenomenon (fluid, smoke, fire, etc.) and other visual effects.
RESPONSIBILITIES:
The below list describes the essential functions of this role, but other duties may be assigned, as necessary.
• Creates effects that reflect physical dynamics of natural phenomena, with an emphasis on fluids, as well as other visual effects to create a believable world for the story while working within a deadline-driven environment.
• Develops techniques and tools to produce elements for rendering and compositing, and supports them throughout production.
• Works with Production and FX Department to execute the desired look of the effect, within applicable deadlines.
• Participates as a team member in determining various design and technical solutions.
• Works with developers and/or R&D on new tools, while providing feedback in a timely manner.
• Responds to notes in a timely manner.
QUALIFICATIONS, KNOWLEDGE, AND SKILLS:
• Strong experience in fluid simulation and rendering, primarily in Houdini Flip/Mantra or Maya BiFrost.
• Experience with the following: dynamic systems, including destruction techniques; particle systems, rigid body dynamics, volume rendering, cloth, fluid dynamics and other advanced techniques for the creation of natural phenomenon and other visual effects.
• Strong application scripting skills. Python scripting knowledge preferred. Knowledge with one or more additional programming languages a plus. C++ / Maya API experience helpful. UNIX / Linux experience preferred.
• Working knowledge of Houdini and/or Maya required.
• Ability to approach work with critical thought, analytical skills and solution-based focus.
• Strong communication skills are required as well the ability to implement creative direction using the most efficient method(s) available.
• Two or more years of production experience with working knowledge of FX production pipelines.
• Background in Art and traditional animation strongly preferred.
• Renderman and Mantra experience preferred.
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