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Previs Shot Creator
The Third Floor Inc
San Francisco, CA
Uh oh, this posting was removed on 6/6/2016 9:06:00 AM PST
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THE THIRD FLOOR, Inc. is looking to hire local previs artists in San Francisco to work on an exciting project!
Locals only and must be legally approved to work in the U.S.
By using the language of cinematography and animation in tandem to design the strongest possible sequences, a previs artist holds an impactful and highly collaborative role in the filmmaking process. The artistic sketch of the film to come, quickly produced through previs, supports effective creation, communication and realization of the project from development through to production and post.
A previs shot creator pieces together elements, sets them in motion, and ''films'' them with virtual cameras to create cinematic sequences that represent the creative blueprint. Nearly any aspect of a shot can be tweaked instantaneously to improve the composition or the timing of the action. Working with the previs supervisor, previs shot creators produce previs shots and sequences that help to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing.
Ideal candidate will:
• Create sequences of shots from storyboards and/or script pages to enhance story
• Animate characters, creatures, props, and vehicles.
• Possess a strong sense of composition, color, and animation timing.
• Establish character blocking, camera positioning and animate camera movement.
• Create scene lighting that complements the shot and matches the sequence.
• Understand cinematic language, camera terminology and have the ability to use motion blur, depth of field and other effects, to create realism.
• Clean up and accentuate mocap animation.
• Tweak and alter basic models and textures to complement shots.
• Composite and track shots to integrate all the layers, including live-action and computer generated elements.
• Understand shot continuity of sequence to help guide shot creation
• Work well on a team and successfully take direction from a supervisor.
• Adapt quickly and accept change - often have to toss out ideas and start fresh.
• Maintain high consistent standard of quality and speed.
Software knowledge:
• Autodesk Maya
• Adobe After Effects
• Autodesk Motion Builder (a plus)
• PFTrack (a plus)
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Browse the Crew Category
Search for Previs Shot Creator jobs in San Francisco-CA
THE THIRD FLOOR, Inc. is looking to hire local previs artists in San Francisco to work on an exciting project!
Locals only and must be legally approved to work in the U.S.
By using the language of cinematography and animation in tandem to design the strongest possible sequences, a previs artist holds an impactful and highly collaborative role in the filmmaking process. The artistic sketch of the film to come, quickly produced through previs, supports effective creation, communication and realization of the project from development through to production and post.
A previs shot creator pieces together elements, sets them in motion, and ''films'' them with virtual cameras to create cinematic sequences that represent the creative blueprint. Nearly any aspect of a shot can be tweaked instantaneously to improve the composition or the timing of the action. Working with the previs supervisor, previs shot creators produce previs shots and sequences that help to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing.
Ideal candidate will:
• Create sequences of shots from storyboards and/or script pages to enhance story
• Animate characters, creatures, props, and vehicles.
• Possess a strong sense of composition, color, and animation timing.
• Establish character blocking, camera positioning and animate camera movement.
• Create scene lighting that complements the shot and matches the sequence.
• Understand cinematic language, camera terminology and have the ability to use motion blur, depth of field and other effects, to create realism.
• Clean up and accentuate mocap animation.
• Tweak and alter basic models and textures to complement shots.
• Composite and track shots to integrate all the layers, including live-action and computer generated elements.
• Understand shot continuity of sequence to help guide shot creation
• Work well on a team and successfully take direction from a supervisor.
• Adapt quickly and accept change - often have to toss out ideas and start fresh.
• Maintain high consistent standard of quality and speed.
Software knowledge:
• Autodesk Maya
• Adobe After Effects
• Autodesk Motion Builder (a plus)
• PFTrack (a plus)
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