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Rigger (Senior)
Scanline VFX
Vancouver, BC
Uh oh, this posting was removed on 1/2/2017 9:07:00 AM PST
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JOB SUMMARY
Oversee and mentor junior team members. Responsible for coordination and scheduling task deliverables. Design, develop, test, trouble shoot, maintain, and implement rigs for all aspects for VFX and 3D animation projects related to film, television and commercials. Support studio wide and production project requirements including characters, vehicles, environment and other various accessories.
RESPONSIBILITIES
Develops studio tools improvements to rigging pipeline.
Works with production team to create the desired animation controls and qualities for objects and characters.
Tests, trouble shoots animation controls and makes adjustments as necessary throughout the production cycle as they arise.
Receives direction from leadership and escalates issues quickly, as needed.
QUALIFICATIONS & SKILLS
1 Year Post Grad Diploma/Certificate (preferred)
2-3 years VFX rigging in feature films using Maya
2-3 years' experience using Maya- a must, Python/Mel- a must, C++ (bonus), 3Ds Max (bonus)
Experience delivering complete milestone/tasks under tight deadlines
Strong written + verbal communication skills.
Eye for detail, initiative and excellent organizational skills.
Team player and able to work independently with minimal supervision.
Strong trouble shooting/problem solving ability.
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Browse the Crew Category
Search for Rigger (Senior) jobs in Vancouver-BC
JOB SUMMARY
Oversee and mentor junior team members. Responsible for coordination and scheduling task deliverables. Design, develop, test, trouble shoot, maintain, and implement rigs for all aspects for VFX and 3D animation projects related to film, television and commercials. Support studio wide and production project requirements including characters, vehicles, environment and other various accessories.
RESPONSIBILITIES
Develops studio tools improvements to rigging pipeline.
Works with production team to create the desired animation controls and qualities for objects and characters.
Tests, trouble shoots animation controls and makes adjustments as necessary throughout the production cycle as they arise.
Receives direction from leadership and escalates issues quickly, as needed.
QUALIFICATIONS & SKILLS
1 Year Post Grad Diploma/Certificate (preferred)
2-3 years VFX rigging in feature films using Maya
2-3 years' experience using Maya- a must, Python/Mel- a must, C++ (bonus), 3Ds Max (bonus)
Experience delivering complete milestone/tasks under tight deadlines
Strong written + verbal communication skills.
Eye for detail, initiative and excellent organizational skills.
Team player and able to work independently with minimal supervision.
Strong trouble shooting/problem solving ability.
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