Technical Director, Simulation Technology
Pixar
Emeryville, CAThis was removed by the employer on 7/19/2017 9:35:00 AM PST
Not to worry we have many other jobs on the site;
Browse all jobs
Browse the Animation/Graphic Design/Visual FX Category
Browse the IS/IT Category
Search for Technical Director, Simulation Technology jobs in Emeryville-CA
Search all Technical Director, Simulation Technology postings
Full Time Job
This position is for a technical simulation artist to help develop the look and technology of simulation in the production of feature films. Responsibilities include running simulations for shots, collaborating with artists and animators to achieve directed looks in simulation, and being involved in advancing production-side technology. Will troubleshoot technical problems that arise in the production process and develop solutions in a high paced production environment. Uses and improves the pipeline and workflows to assist other simulation artists as well.
RESPONSIBILITIES:
• Work with creative and technical leads to develop simulation programs and assets, as needed for the production of feature animation.
• Ensure that the result functions in accordance with specifications, including, where applicable, performance, user interface, aesthetics, and robustness.
• Review and revise the result with the supervisors, and creative or technical lead.
• Maintain and enhance completed results. Provide technical support to users. Produce author related documentation.
• Detailed problem analysis and resolution of issues.
• Ability to triage incoming issues and provide rapid response/resolution.
• Develop techniques to achieve a directed look hitting specific artistic notes
QUALIFICATIONS:
• Strong 3D math and computer graphics experience required, experience with numerical techniques for simulation (i.e., cloth, hair, rigid bodies, finite elements) preferred
• An excellent understanding of 3D computer graphics theory and practice is required
• Strong programming skills in the UNIX / Linux environment are required
• Strong problem solving skills with high attention to detail, balancing quick turnaround with long-term quality
• Knowledge of 3D graphic applications is a plus (i.e. Maya, Houdini)
• Education in computer science, mathematics, physics, architecture, or engineering is preferred
• Experience with film, games, or other graphics production experience is preferred.
• Good written and verbal communication skills are required.
• Must be able to work alone and collaboratively, often with multiple tasks and under deadline pressure, and with people from different artistic and technical disciplines
• Must be open to direction and able to embrace change.
• Willingness to work on shots and learn the production process
• A good eye for physical motion and understanding of animation concepts and terms