Summer Intern - Technical Director - Character Shading
Pixar
Emeryville, CAThis was removed by the employer on 2/6/2017 12:06:00 AM PST
Not to worry we have many other jobs on the site;
Browse all jobs
Browse the Internships Category
Search for Summer Intern - Technical Director - Character Shading jobs in Emeryville-CA
Search all Summer Intern - Technical Director - Character Shading postings
Full Time Unpaid Internship
A Technical Director internship consists of real-world work assisting in the production of a feature film. Our interns work alongside our Technical Directors and contribute as full members of the technical team. We are looking for students who possess many of the skills of our technical directors and are interested in expanding their knowledge of the field.
RESPONSIBILITIES:
• Develop and implement appearance of the texture, color, and material properties of objects
• Develop shaders using a wide range of techniques and resources, including 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work
• Projects may also include technical development such as implementing procedurals in the RenderMan shading language, writing RenderMan DSOs and other graphics functionality, and optimizing existing pipelines and assets
• May be asked to paint textures in programs like Adobe Photoshop or The Foundry's Mari
• Work may be expressed as drawings, paintings, photographics and motion picture references and/or actual reference objects or location
• Works closely with production designers and directors to iterates on the desired look
• Maintains asset stability for downstream departments
QUALIFICATIONS:
If you are interested in a Technical Director Internship, you must be currently in college working towards your Bachelor's, Master's or PhD Degree and returning to school following your internship at Pixar.
• Experience using 3D animation software required. Graphics programming, including: RenderMan, Maya, SideFX Houdini and The Foundry's Nuke, Katana a plus
• Experience writing shaders with any major shading language (osl, rsl, glsl, C ) a plus
• Bachelor's Degree in Computer Science, Animation or Fine Arts recommended, though not required
REEL QUALIFICATIONS:
• Work should exhibit a strong emphasis on surface history, demonstrating knowledge of how materials interact, change, and respond to illumination.
• Color, composition, and render quality will also be evaluated
• Reel should include both turntables and animated shots; material and layer breakdowns a plus
• Personal artwork may be included, if relevant
TERM?: Summer 2017 (June – August)
• The deadline to apply and submit materials for the internship program is Sunday, February 5th, 2017
SUBMISSION PROCESS:
• Apply online with your resume and cover letter; you will receive an email acknowledging the successful receipt of your online application
• You will not be able to continue without agreeing to the Terms at the end of the online application; by agreeing, you are agreeing to the terms of the Submission Release
• With this application, please provide a link to your online demo reel in the ''Demo Reel'' section of the application; you will not be considered for the internship without an online demo reel
• If your demo reel is password protected please be sure to include the correct password
• A demo reel showing representative work is an important part of your application
• Due to the high volume of submissions we're not able to provide feedback
• Please do not contact us regarding your application status; you will be notified once there is an update to your application(s)
• We do not accept any submissions at our Security Kiosk and/or by mail