Look Development Artist
Method StudiosVancouver, BC
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Full Time Job
The Look Development Artist works with the Look Development Lead or Supervisor to define all the technical and creative aspects needed to create the appearance for CG assets for a particular project. The Look Development Artist should be able to use a variety of methods and renderers to satisfy a production's creative needs.
with the show supervisors to create final looks, templates and materials
for CG characters and environments to be used in production and interpret
artistic direction from Supervisors.
with the lead of supervisor of a
show, define shader requirements, creating shader networks in Maya and
Houdini, modifying shader parameters, applying texture maps, and
iteratively refining the look to accomplish the art direction goals and
integrating solutions into production pipeline.
as a team member in determining various design and technical solutions;
provides feedback to other team members of the production.
scene templates for Lighters and run shots under guidance of Lighting
closely with texture artists to create necessary texture maps for
application to creatures, props and environments
closely with grooming artists and technical animators to create fur, hair,
or cloth rigs for application to creatures, props and environments
and/or modify custom shaders, define standard render passes for a project
closely with Lead Lighting TD's and supervisors to ensure that all assets
work within the scope of lighting & color pipeline requirements.
with a team of artists in a hands-on capacity to ensure technically and
artistically proper implementation of look developed assets
other supervisors apprised of issues arising in pre-production and shot
production and offer creative solutions to those issues.
• 3 years
production experience in feature film VFX, 5 years preferred.
• Experience in
photo-real material/surfacing look development in visual effects
• Experience in shot
lighting and finaling.
• Experience with
fur and hair grooming and cloth simulation
• Superior eye for
light, shade, color, and detail in creating photo-real shaders and
• A passion for
highly detailed work on a mix of characters, hard-surface assets and
• Able to create
photorealistic textures from reference and clean UV layouts
• Ability to balance
quick turnaround with achieving a high degree of aesthetic quality.
• Be willing to
share knowledge and experience with others
• Must possess
strong initiative, excellent communication, time management and
• Must be able to
work in a collaborative environment, taking direction positively from the
Leads and Supervisors while keeping production staff updated on progress
and scheduling conflicts.
• Must have advanced
experience with Autodesk Maya, Mental Ray, Adobe Photoshop and a variety
of rendering technologies.
• Must have
experience modifying shading network GUI's and defining templates for
• Familiarity with
zBrush, Mudbox, Crazy Bump, Mari or other texture and normal/displacement
map generation is a plus.
• Experience with
Maya hair, Yeti, Shave and a Haircut, and nCloth an asset
familiarity with asset management systems and procedures.
• Experience with
shader programming for Mental Ray and / or Renderman (RSL, Slim templates,
etc.) and scripting/programming languages (python, MEL, PERL, C, C ) is a
• Linux experience
• TriPlanar and
camera projection experience a plus