Method StudiosVancouver, BC
This was removed by the employer on 10/27/2016 10:49:00 AM PST
Not to worry we have a lot of other jobs on the site;
Browse all jobs
Browse the Animation/Graphic Design/Visual FX Category
Browse the Crew Category
Search for Layout TD jobs in Vancouver-BC
Search all Layout TD postings
Full Time Job
Create full environments based on the instructions of the VFX and CG
Supervisors using established studio tools and workflows outlined by the
department Supervisor and Lead. The Layout Artist will utilize
tracking/matchmove data along with on-set materials and assets output from
various departments to assemble and maintain shots for FX, Lighting, Animation,
DMP and Compositing departments.
-Reports to Layout Department Supervisor.
-Based on instructions from the VFX, CG supervisors and layout lead, assemble
and maintain assets into project/sequence/shot based environments.
-Assemble tracking/matchmove data into approved environment locations using
studio tools and workflows.
-Apply retime data to any animated assets that are maintained under the layout
-Follow studio pipeline and workflow standards setup and maintained by the
Layout department Lead and Supervisor.
-Create entirely CG camera animation based on previs and/or
details from the VFX Supervisor.
-Include proof of scale in layout set up.
-Created custom geometry assets when requested for lighting, FX and compositing
-Attend all applicable dailies to review tasks when requested.
-Inform the Layout Lead and Department Manager of any additional tasks or
-Contribute animation, rotomation, modeling and Previz skills when
-Process on-set data when required. Including photogrammerty, Totalstation,
Lidar data for use in tracking, modeling and lookdev.
-Create proxy props and other models based on supplied set
data/Totalstation/Lidar scans or other available survey information.
-Based on project requirements and studio resources, travel to on-set locations
for data collection may be required.
-Minimum 5 years VFX layout experience on feature films
-Strong knowledge of Maya with skills in cameras, modeling,
animation and rendering.
-Knowledge of Houdini, Nuke, Vray, Zbrush, Speedtree (required)
-Scripting abilities in python and mel a plus
-Understanding of tracking/matchmove concepts and software
including 3DEqualizer, Pftrack or Boujou.
-Some comprehension of photographic composition, understanding of
cameras and the effects of different lenses on perspectives.
-Some animation grounding (preferred CG feature film character
-Some on-set data collection experience is a plus.