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VR Clean-Up and Texture Artist
Cognition
Los Angeles, CA
Uh oh, this posting was removed on 8/28/2017 9:06:00 AM PST
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VR Studio seeking versatile Cleanup and Texture Artist
Cognition Corporation is a cutting-edge creative facility and media lab focused on developing Virtual and Augmented Reality projects and technologies. We leverage Photogrammetry and game engine technologies to create unique experiences. We are located in the heart of Hollywood and interested in expanding our team to include someone with the right mix of modeling (cleanup, Retopologizing) and Look Dev skills
We are seeking a versatile artist with the following demonstrated skills:
• Proficiency with major-brand Modeling software including
o Maya (Houdini expertise would also be a plus)
o Z-Brush (intermediate to advanced ability)
o Texturing and UV Remapping
o Experience with at least a few of these packages
- ReMake
- 3D Coat
- Quixel
- Crazy Bump
- Substance Designer / PBR materials / shader networks
• Modeling experience doing polygonal editing, clean-up, smoothing, hole-filling, retopologize heavy models (> 1 M polys)
• Experience generating multiple LOD (levels of detail) from heavy to lightweight.
• Game Engine Experience in UnReal or Unity involving:
o Creating environments by importing models, positioning and scaling them, as well as establishing materials and texture maps.
o Experience implementing more than one LOD in the game engine.
o Technical and troubleshooting skills in addition to artistic skills
o Game engine lighting experience a strong plus.
• Experience or strong interest in Photography and Photogrammetry
• Ability and interest in learning new skills
• Highly motivated self-starter
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Browse the Virtual Reality (VR) Category
Search for VR Clean-Up and Texture Artist jobs in Los Angeles-CA
VR Studio seeking versatile Cleanup and Texture Artist
Cognition Corporation is a cutting-edge creative facility and media lab focused on developing Virtual and Augmented Reality projects and technologies. We leverage Photogrammetry and game engine technologies to create unique experiences. We are located in the heart of Hollywood and interested in expanding our team to include someone with the right mix of modeling (cleanup, Retopologizing) and Look Dev skills
We are seeking a versatile artist with the following demonstrated skills:
• Proficiency with major-brand Modeling software including
o Maya (Houdini expertise would also be a plus)
o Z-Brush (intermediate to advanced ability)
o Texturing and UV Remapping
o Experience with at least a few of these packages
- ReMake
- 3D Coat
- Quixel
- Crazy Bump
- Substance Designer / PBR materials / shader networks
• Modeling experience doing polygonal editing, clean-up, smoothing, hole-filling, retopologize heavy models (> 1 M polys)
• Experience generating multiple LOD (levels of detail) from heavy to lightweight.
• Game Engine Experience in UnReal or Unity involving:
o Creating environments by importing models, positioning and scaling them, as well as establishing materials and texture maps.
o Experience implementing more than one LOD in the game engine.
o Technical and troubleshooting skills in addition to artistic skills
o Game engine lighting experience a strong plus.
• Experience or strong interest in Photography and Photogrammetry
• Ability and interest in learning new skills
• Highly motivated self-starter
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