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Cloth/Hair/Fur TD For Feature Animation
Cinesite
Montreal, QC
Uh oh, this posting was removed on 9/29/2014 6:06:00 AM PST
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The main focus of the position will be to set up and run hair, fur and cloth simulations for use in stylized feature animated films. Responsibilities will include research and development of cloth set ups and creating believable cloth simulations for both moving characters and inanimate objects within assigned shot work. You will also be required to create general show related effects.
Duties
* Generate cloth effects and general show related effects as required, nCloth, Syflex, particles, fluids or rigid body dynamics simulations in Houdini and/or Maya. Develop new tools for productions as required.
* Work with the senior FX TDs, supervisors, lighters and compositors to ensure a high quality final look.
* Work with your immediate team and with the seniors, supervisors and producers on a show to meet deadlines for delivery.
Skills
* Software: Good previous experience in generating effects using Maya, Shave and Haircut and/or Houdini
* Production experience with nCloth, Syflex or similar quality cloth solver and in creating other effects such as fire, smoke, fluids, destruction.
* Thorough understanding of simulation techniques and technologies relating to effects
* Basic understanding of rigging, modelling and geometry deformers
* Ability to work well in a team and solve shot specific issues independently.
* Operating Systems: Linux, (Windows)
* Working knowledge of Renderman, Vray and/or Arnold
* Languages: MEL, VEX, Python, basic cshell scripting, (Renderman shading language, Perl, C++)
* (Previous film industry experience)
Don't worry we have a lot of jobs on the site like this one;
Browse all jobs
Browse the Animation Category
Search for Cloth/Hair/Fur TD For Feature Animation jobs in Montreal-QC
The main focus of the position will be to set up and run hair, fur and cloth simulations for use in stylized feature animated films. Responsibilities will include research and development of cloth set ups and creating believable cloth simulations for both moving characters and inanimate objects within assigned shot work. You will also be required to create general show related effects.
Duties
* Generate cloth effects and general show related effects as required, nCloth, Syflex, particles, fluids or rigid body dynamics simulations in Houdini and/or Maya. Develop new tools for productions as required.
* Work with the senior FX TDs, supervisors, lighters and compositors to ensure a high quality final look.
* Work with your immediate team and with the seniors, supervisors and producers on a show to meet deadlines for delivery.
Skills
* Software: Good previous experience in generating effects using Maya, Shave and Haircut and/or Houdini
* Production experience with nCloth, Syflex or similar quality cloth solver and in creating other effects such as fire, smoke, fluids, destruction.
* Thorough understanding of simulation techniques and technologies relating to effects
* Basic understanding of rigging, modelling and geometry deformers
* Ability to work well in a team and solve shot specific issues independently.
* Operating Systems: Linux, (Windows)
* Working knowledge of Renderman, Vray and/or Arnold
* Languages: MEL, VEX, Python, basic cshell scripting, (Renderman shading language, Perl, C++)
* (Previous film industry experience)
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