Houdini Fx Artist Vancouver Bc Jobs
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41. Senior Technical Artist, Games Studio - (Job) - Netflix - Remote, CA [Job] [Remote/Virtual]
... with Renderdoc or similar tools • Familiarity with procedural content generation with Houdini, Unreal PCG or similar • Expertise in Python and/or C++ ... internal Senior Technical Artist, Games Studio Netflix Remote, CA Posted: March 25, 2024 more jobs like this More from this Employer ...
... scenes, huge locations, or complex sequences. • Knowledge of Houdini, Solaris or Katana is desirable. • USD and/or OSL ... internal Environment Surfacing Senior Artist Skydance Madrid, MD Posted: April 8, 2024 more jobs like this More from this Employer Video tip ...
... large scenes, huge locations or complex sequences. • Knowledge of Houdini, Solaris or Katana is desirable. • USD and/or OSL ... internal Environment Surfacing Artist Skydance Madrid, MD Posted: April 8, 2024 more jobs like this More from this Employer Video tip of ...
... synergies, necessities and functions. • Deep understanding of Maya, Houdini and USD, as well as technical knowledge of pipeline development to effectively ... environments with manual and procedural dressings. Using cutting-edge technology, the artists are responsible for distributing and placing assets and adding visual enrichment in the ...
... Autodesk /Maya / Zbrush./ Substance Painter/Designer • Houdini and Renderman is a plus. • Good in topology techniques. • ... internal Character Surfacing Senior Artist Skydance Madrid, MD Posted: April 8, 2024 more jobs like this More from this Employer Video tip ...
46. 3d Designer - (Job) - MrBeast - Remote, CA [Job] [Remote/Virtual]
... - Familiarity with various DCC packages such as Maya, Substance, Houdini, ZBrush, Marmoset, Photoshop, etc. - Task-driven, self-motivated ... the thumbnail space. - Collaborate seamlessly with a team of concept artists and designers to transform initial ideas into final, eye-catching thumbnails. - ...
... team to come up with new and novel approaches to creative and artistic processes within the film realm. User experience is number one, so ... Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest ...
... This department is responsible for implementing in-house applications for both infrastructure and artists, playing a critical role in sharing the technological backbone of our innovative ... Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest ...
... This department is responsible for implementing in-house applications for both infrastructure and artists, playing a critical role in sharing the technological backbone of our innovative ... Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest ...
... This department is responsible for implementing in-house applications for both infrastructure and artists, playing a critical role in sharing the technological backbone of our innovative ... Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest ...